Xbox
The best system out there, with the best grapphics, dont belive me here are the specs. XBOX CPU: 733 MHz chip crafted by Intel Graphics Processor: 250MHz custom chip named XGPU, developed by Microsoft and nVIDIA Total Memory: The RAM in the Xbox will be supplied by Micron, it will be 64 MB running at 200MHz DDR (Double-Data-Rate) Memory Bandwidth: 6.4 GB/sec Polygon Performance: 125 M/sec Sustained Polygon Performance: 100+ M/sec (transformed and lit polygons per second) Micropolygons/particles per second: 125 M/sec Particle Performance: 125 M/sec Simultaneous Textures: 4 Pixel Fill Rate - No Texture: 4.0 G/Sec (anti-aliased) Pixel Fill Rate - 1 Texture: 4.0 G/Sec (anti-aliased) Compressed Textures: Yes (6:1) Full Scene Anti-Alias: Yes Micro Polygon Support: Yes Storage Medium: 2-5x DVD, 10GB hard disk, 8MB memory card I/0: 2-5x DVD, 10GB hard disk, 8MB memory card Audio Channels:64 (up to 256 stereo voices) 3D Audio Support: Yes MIDI DLS2 Support: Yes AC3 Encoded Game Audio: Yes Broadband Enabled: Yes Modem Enabled: No DVD Movie Playback: Remote control package required Maximum Resolution: 1920x1080 Maximum Resolution (2x32bpp frame buffers +Z): 1920x1080 HDTV Support: Yes Controller Ports: 4 USB Ports PS2 CPU: 128 Bit "Emotion Engine" System Clock: 300 MHz System Memory: 32 MB Direct Rambus Memory Bus Bandwidth: 3.2 GB per second Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) Floating Point Performance: 6.2 GFLOPS Compressed Image Decoder: MPEG2 Graphics Clock Frequency: 150MHz DRAM Bus bandwidth: 48 GB Per Second DRAM Bus width: 2560 bits Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) Maximum Polygon Rate: 75 Million Polygons Per Second 3D CG Geometric Transformation: 66 million Polygons Per Second Audio Number of voices: ADPCM: 48 channel on SPU2 plus definable by software Sampling Frequency: 44.1 KHz or 48 KHz (selectable) l/O CPU Core: Current PlayStation CPU Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) Sub Bus: 32 Bit Interface Types: IEEE1394, Universal Serial Bus (USB) Communication: via PC-Card PCMCIA Disc Media: DVD-ROM (CD-ROM compatible) GameCube • Contemporary cube shape • 4 controller ports • 2 memory card slots • Capacity for future modem/broadband connection • 485MHz custom CPU with 162MHz custom graphics processor • 40MB total memory; 2.6 GB per second memory bandwidth • 12M polygons per second; texture read bandwidth 10.4 GB per second • 64 audio channels • Dimensions 4.5" x 5.9" x 6.3" Technical Data ATI Flipper • 162 MHz • 4 pixel pipelines • 1 texel per pixel pipeline • 4 texels per clock cycle (4 pixels with 1 texel per pixel) • Maximum of 8 texture layers per rendering pass (done in 8 clock cycles) • 650 megapixels per second • 650 megatexels per second • Point, Bilinear, Trilinear, Anisotropic Mip-Map Filtering • Perspective-Correct Texture Mapping • Bump Mapping • Environment Mapping • 24-bit Z Buffer • S3TC Texture Compression • Subpixel Anti-Aliasing • Geometry and Lighting Engine • 33 million polygons per second (peak) • 6 million to 12 million polygons per second (with effects) • Hidden Surface Removal (HSR) based on early Z-test • Virtual Texture Design • 2MB Embedded Frame Buffer • 1MB Embedded Texture Cache • 10.4 gigabytes per second texture cache read bandwidth • scene texture data stored in 24MB 1T-SRAM main memory • 8.6 GFLOPS • Custom Macronix 16-bit DSP Sound Processor • 81 MHz • 64 voices • ADPCM encoding • sound data stored in 16MB A-Memory IBM Gekko CPU • PowerPC • 485 MHz • 32-bit integer • 64-bit floating-point • 64KB L1 cache (32KB instruction + 32KB data) • 256KB L2 cache • 1125 Dhrystone 2.1 MIPS • 1.94 GFLOPS CPU external bus • 64 bits wide • 162 MHz • 1.3 gigabytes per second bandwidth Main Memory • 24 Megabytes MoSys 1T-SRAM • 64 bits wide • 325 MHz • 325 megabits per second per pin • 2.6 gigabytes per second bandwidth A-Memory • 16 Megabytes DRAM • 8 bits wide • 81 MHz • 81 megabits per second per pin • 81 megabytes per second bandwidth Storage • 3-inch Optical Disc Technology (1.5 gigabytes) • memory cards
The Urban Dictionary Mug

10/10 Looks exactly like the preview. Shipping was fast.
This is for my granddaughter whom I used to call cutie patootie until she found out another meaning for patootie. Then she didn’t like the name so much! This will be a perfect gift for her! She is 16.
Love the cups :) It reminds us of our sweet momma. I thought everyone knew the word "mommicked" but evidently it is an Eastern North Carolina thing...My sisters and I all married Northerner/ Yankees and they had never heard of the word. Thank you for a tender memory.
Cup came in one piece and looks as nice as it does in the picture! Only note is just be mindful of any typos in the description of the definition, they will show up on the cup too! Other than that, no complaints!
This reminds me of the amazing teams i worked in!
great experience, with fast delivery. Thank you!
my grandma loved it!
My grandma is HOOKED
Based mug
This mug makes me happy :) reminds me of so many funny high school memories!
The mug came quickly and we love it!
These mugs are always good. I usually choose the neon green!
The mug is pretty and the writing on it is clear. It is of good quality and it makes me smile.

Well madder nice print. 8 0z cup. I'd prefer a mug but will be ordering 3 more. Just my cuppa tea (or coffee). Americans always make fun of some of the things I say. Recently my brother and I were talking about the Trawna Maple Leafs. I decided to look it up and sure enough there is was Trawna the city I grew up in. Now who has the last laugh.
I ordered pink but got purple, and the text wasn't very clean, but overall, it is a mug.
It was a gift for my sister, who wrote it. She loved it and so did I!
pushin 🅿️ w this mug😩
Got a ligma mug it's my favorite mug now
Arrived quickly, nicely packaged, exactly as expected, a good quality mug. Thank you!
Always shipped in proper package and timely
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