Xbox
The best system out there, with the best grapphics, dont belive me here are the specs. XBOX CPU: 733 MHz chip crafted by Intel Graphics Processor: 250MHz custom chip named XGPU, developed by Microsoft and nVIDIA Total Memory: The RAM in the Xbox will be supplied by Micron, it will be 64 MB running at 200MHz DDR (Double-Data-Rate) Memory Bandwidth: 6.4 GB/sec Polygon Performance: 125 M/sec Sustained Polygon Performance: 100+ M/sec (transformed and lit polygons per second) Micropolygons/particles per second: 125 M/sec Particle Performance: 125 M/sec Simultaneous Textures: 4 Pixel Fill Rate - No Texture: 4.0 G/Sec (anti-aliased) Pixel Fill Rate - 1 Texture: 4.0 G/Sec (anti-aliased) Compressed Textures: Yes (6:1) Full Scene Anti-Alias: Yes Micro Polygon Support: Yes Storage Medium: 2-5x DVD, 10GB hard disk, 8MB memory card I/0: 2-5x DVD, 10GB hard disk, 8MB memory card Audio Channels:64 (up to 256 stereo voices) 3D Audio Support: Yes MIDI DLS2 Support: Yes AC3 Encoded Game Audio: Yes Broadband Enabled: Yes Modem Enabled: No DVD Movie Playback: Remote control package required Maximum Resolution: 1920x1080 Maximum Resolution (2x32bpp frame buffers +Z): 1920x1080 HDTV Support: Yes Controller Ports: 4 USB Ports PS2 CPU: 128 Bit "Emotion Engine" System Clock: 300 MHz System Memory: 32 MB Direct Rambus Memory Bus Bandwidth: 3.2 GB per second Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) Floating Point Performance: 6.2 GFLOPS Compressed Image Decoder: MPEG2 Graphics Clock Frequency: 150MHz DRAM Bus bandwidth: 48 GB Per Second DRAM Bus width: 2560 bits Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) Maximum Polygon Rate: 75 Million Polygons Per Second 3D CG Geometric Transformation: 66 million Polygons Per Second Audio Number of voices: ADPCM: 48 channel on SPU2 plus definable by software Sampling Frequency: 44.1 KHz or 48 KHz (selectable) l/O CPU Core: Current PlayStation CPU Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) Sub Bus: 32 Bit Interface Types: IEEE1394, Universal Serial Bus (USB) Communication: via PC-Card PCMCIA Disc Media: DVD-ROM (CD-ROM compatible) GameCube • Contemporary cube shape • 4 controller ports • 2 memory card slots • Capacity for future modem/broadband connection • 485MHz custom CPU with 162MHz custom graphics processor • 40MB total memory; 2.6 GB per second memory bandwidth • 12M polygons per second; texture read bandwidth 10.4 GB per second • 64 audio channels • Dimensions 4.5" x 5.9" x 6.3" Technical Data ATI Flipper • 162 MHz • 4 pixel pipelines • 1 texel per pixel pipeline • 4 texels per clock cycle (4 pixels with 1 texel per pixel) • Maximum of 8 texture layers per rendering pass (done in 8 clock cycles) • 650 megapixels per second • 650 megatexels per second • Point, Bilinear, Trilinear, Anisotropic Mip-Map Filtering • Perspective-Correct Texture Mapping • Bump Mapping • Environment Mapping • 24-bit Z Buffer • S3TC Texture Compression • Subpixel Anti-Aliasing • Geometry and Lighting Engine • 33 million polygons per second (peak) • 6 million to 12 million polygons per second (with effects) • Hidden Surface Removal (HSR) based on early Z-test • Virtual Texture Design • 2MB Embedded Frame Buffer • 1MB Embedded Texture Cache • 10.4 gigabytes per second texture cache read bandwidth • scene texture data stored in 24MB 1T-SRAM main memory • 8.6 GFLOPS • Custom Macronix 16-bit DSP Sound Processor • 81 MHz • 64 voices • ADPCM encoding • sound data stored in 16MB A-Memory IBM Gekko CPU • PowerPC • 485 MHz • 32-bit integer • 64-bit floating-point • 64KB L1 cache (32KB instruction + 32KB data) • 256KB L2 cache • 1125 Dhrystone 2.1 MIPS • 1.94 GFLOPS CPU external bus • 64 bits wide • 162 MHz • 1.3 gigabytes per second bandwidth Main Memory • 24 Megabytes MoSys 1T-SRAM • 64 bits wide • 325 MHz • 325 megabits per second per pin • 2.6 gigabytes per second bandwidth A-Memory • 16 Megabytes DRAM • 8 bits wide • 81 MHz • 81 megabits per second per pin • 81 megabytes per second bandwidth Storage • 3-inch Optical Disc Technology (1.5 gigabytes) • memory cards
The Urban Dictionary Mug
Cole M. got me one for my birthday, fastest sex ever
Cole M. got this for me. best sex of my life.
Got it for Cole M. girlfriend. Slowest sex of my life.
Fucking awesome. Bought this while drunk and don't regret it.
Cole M. gifted one for me on my birthday. I will never forget that day. 10/10
I didn’t get one yet but if I did it would also be for Cole M.’s girlfriend, we would have amazing sex
Was a gift and arrived on time. Just as advertised. Lots of fun.
The price is a little bit expensive, but the gift arrived as ordered. Thanks!
The price was a little expensive, but the gift arrived as ordered. Thanks!
Great mug got one for my highschool crush
I was very pleased with the mug and I was thrilled that I could purchase a customized item that perfectly suited the person I was gifting. The only issue I had was that it didn't have the quote from the tv show the word came from as that was pictured on the mug prior to purchase.
Came out just as described! Had the full definition. Very pleased!
Perfect gift As a joke I gave one to my mate but I costumised it. It said tom drunk 24/7 ugly and got lovely hair. The lovely hair part was a joke coz he don’t have any. It was his favourite gift he got for his birthday and he drinks his beer out of it 😂
Great mug…. Got one for Cole M.’s girlfriend.
I ordered a customized mug for my gf and everything came out well. There were no autocorrect mistakes and the mug was unscratched. Would shop here again
Also got one for Cole M.'s girlfriend, even faster sex.
Istgd imma force my mum to buy this idek hw i find out but this shit looks fucking fire

Perfect coffee cup for a hockey fan. Great conversation starter.
Perfect gift! My husband loved it. So funny and clever!
Great mug… got one for my girlfriend… instant sex
Review Details
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