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When there is a disconnect between story and gameplay in [video games]. An unnecessarily fancy sounding term mostly used by [pseudo-intellectuals] to whine about violence in Bioshock: Infinite. To them, the idea of so much violence in a game about a violent man in a violent/racist city is somehow a huge shocker. Disconnect between gameplay and story happens all the time. There are countless examples of games where characters soak up bullets during gameplay but die from a single bullet in cut scenes. Yet somehow violence in Bioshock: Infinite is [simultaneously] the most frequently used and worst example of gameplay/story disconnect.
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