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A term given to any character in a video game who inexplicably dies by simply [touching the water] despite them being able to accomplish many other amazing feats. The name is taken from the character Altair in [Assassin's Creed] who, despite being a trained assassin who can leap from 50 foot towers into hay and survive, cannot swim and dies from going to deep into the water. Often used as a cheap way to stop players accessing certain areas by game developers, similar to the [invisible wall].
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