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A game played with two players and a rubber ball hit against walls in a room. Basics: The main objective to win is to get the most points by hitting the ball into a bucket in ten minutes. Each shot is worth one point. There is a medium sized triangle marked around [the bucket] so that if the ball is inside of that triangle no player may touch it. A new serve is started when the ball is hit into [the bucket] or stops bouncing. Both players [in the game] must be sitting at all times. Turbo Rounds: In the event of a tie at the end of ten minutes, a 'Turbo round' is played. Turbo rounds consist of the last player to tie up the game going fist having one minute to get as many points as they can, then the other player does the same. Whoever has more points wins. If they tie again they repeat the 'Turbo round' until a player wins. Bonuses: If a player hits the ball into a small target on the [opposite] side of the court, they get two points. If a player hits the ball and it hits at least 3 things (not the inside of [the bucket]) before it makes it in, they get two points. End: full Smooshball matches can last several games long, but can end after any ten minute game.
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