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While once having a positive sacrificial meaning, now polluted by Activision's knack for an attempt to make death less fail and more win. Martyrdom was an intended military training program first seen in one of Activision's popular video game titles [Call of Duty 4] as a simulation for a possible military technique to increases the chances of winning a war after failing. Their program would teach our soldiers to always have a grenade ready, pin pulled, in case they died by an onslaught of P-90 sub-machine guns, to get satisfy their already emotionless mind's need for revenge. While [Call of Duty 4] showed tremendous progress to the number of players using the perk, they also noticed the perk-users' average IQ stood on average below room [temperature]. This soon got worse and all attempts to shoot the opposing force ceased, since dying made the game easier increasing your number of kills masking your dull wits. The data collected showed that even the noobiest player, noobtube and all, can kill the best hacker making citizens more and more equal. The military quickly backed out to avoid promoting communism among their soldiers [representing] America and avoid the title: "Asshat." Activision has now turned to GM for a possible investment.
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