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Left 4 Dead is a game developed by Valve and projected on Steam. The main purpose of the game was to create [friendships] and cooperation . . . until the game came out. Then the objective was to destroy the planet based on the pillars of the L4D [friendship]: shouting, rage-quitting, team kills, stealing all the equipment, abuse of mic, and griefing. Left 4 Dead's first pillar of Shouting is mainly aimed at screaming and yelling at people [you don't even know] to [eventually] make them detest you. This is caused by being thrown up on by a boomer, pounced by a hunter, smoked by a smoker, awakening the witch, or being a noob and running towards the tank. It is expressed either by yelling the enemies name and the direction you are in of the closest person, without specifying that person. E.g. 1: "Hunter! Hunter! Hunter! Hunter! Hunterhunterhunterhunterhunter! The the southwest direction of you!" E.g. 2: "Tank tank tank tank tank tank tank tank tank! RUUUN! Noooooooooooo! F***ing noobcake! Freakin' weaksauce!" Kicking usually becomes the result of example 2. Example 1 though is usually death. Rage-quitting is the most effective pillar of L4D [friendships]. Usually done by a single person out of rage, a person rage quits for being a sore loser. Rage-quitting symptoms are expressed in the form of removing yourself in the server/game after a great loss. It is [impossible] to rage-quit in survival mode or campaign mode. The anger evoked in the remaining players can only be summed up by quoting a famous zombie: "GRAGAGAGARAGARGARARAGARAHHAHGATAGARAGFAGAHGARAAGGARAGAHAHAGTAGHAH!!!!" There is a cure to destroying the rage-quit. Somehow play versus alone, which is [impossible]. Team kills are usually the least of the most popular L4D friendship pillars. They involve attacking a team-mate. Usually performed by noobs and people with the auto-shotty on expert, team kills create a great atmosphere of realism in L4D. It cannot be turned off or avoided, but the downfall is that some people actually take the time to aim in L4D instead of shooting at anything that moves. This can be noticed in the credits of the finale as "Most Accurate Player", otherwise known as "The guy who used [everyone] as shields and picked off every zombie he could with the sniper". Stealing all the equipment is the most annoying form of the L4D friendship pillar. It involves having the fastest PC or Xbox, and [immediately] after spawn, using up all the pills/medpacks to make sure no one else has one. To avoid this, don't be cheap and get a better computer. The best way of use is to use all your might to get past [everything] and [eventually] to the finale to [eventually] use [everything] and to throw and blow up all the pipe bombs and molotovs. It is very possible, but highly unlikely you will be rescued if you are down. Be prepared for rape from Hunter if done. Abuse of mic is the most misunderstood pillar of L4D. It involves putting up blaringful music on the microphone during gameplay or pretending to be a 6 year old kid. Which brings me to the last pillar, griefing is the use of two or all of the pillars together to create havoc. Another part of griefing not mentioned is to not only pretend to be a 6 year old kid, but to actually be one will destroy many [friendships] and you will most likely grow up as some new age emo kid. Griefing also involves suicide. Especially when you are the only one left and almost done with the level. The pillars of L4D are what defines L4D itself. Without the pillars of friendship, L4D would be a very boring game with a bunch of useless people in it.
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