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1) Neverwinter Nights; Developed by BioWare in 2002 as an implementation for 3rd edition D&D rules, although the focus of game design was clearly upon graphics technology and multiplayer capability. In short, they left out much of the role-playing potential, particularly storyline and in-depth [character development]. 2) Game by the same title and same developers, although released many years ago in 1987. Was [responsible] for supplementing many inspirations of [online gaming] at the time.
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