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In Clash Royale, every player who uses an annoying or overpowered strategy is somehow always has a Level 11 king tower, or the opponent is also Level 11 but their card levels are not as high. Level 11 is one of the last levels before real skill is needed to play the game, which is why many players use overpowered decks full of splash-damage cards to get a quick win, but [eventually] hit a wall of actually good players. Level 11 Theory also extends to a player's spending [on the game], often having level 13 or higher cards through excessive spending [in the shop]. Alongside this, the phrase "Level 11 Theory" is often commented on Clash Royale short-form content in which every tower and troop is at level 11. This isn't because both players in the match have only reached level 11 for their cards, but rather that they are playing a friendly match (friendly matches have every card at level 11 for both sides) and [whatever] is shown in the video is likely staged for views.
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