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Mario in Unreal is when a little pudding eating, piss drinking, outtie belly button loser with no eyes slaps a mario 64 model or worse, a high quality fan model, into a prefabbed unity forest with realistic animals, so already really un-fitting, and goes "wow guys me mario fun fumario maririio fan nn game is like so0000uuuu realisteedc!!!!![1111]" Now look, I have nothing against unreal users, besides the fact that their eyes are missing from their skull, but if you're gonna make a "realistic looking" ""game"", make sure you use models that go with each other. Mario is a [FUCKING CARTOON] CHARACTER, in a world of OTHER [CARTOON CHARACTERS]. He doesn't belong in [the real world]. Now, a lot of people argue with this, saying shit like "But, Nintendo did this, back in mario odyssey, so u is da point ofj fkjos oinvalid!" but here's the thing, all the humans (new donkers) are loosely based off of pauline's model, who in earlier games, looked very cartoony even next to mario. In the newer games, this is less prevalent, but still, my point stands. Not only that, the lighting in new donk city still matches with the rest of the game. Mario, in all honesty, does NOT belong in the unreal engine.
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