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A term first created by by Dr. [Disrespect] when describing Shroud's gameplay as possessing "no wasted movement" during the PUBG era which was further elaborated by NateGibson during [Modern Warfare II] (2022)'s lifespan. Wasted Movement refers to fast-but-highly-unoptimized (and sometimes nauseating) gameplay in FPS games, generally for either showing off or for the placebo effect of thinking any of it makes the player doing it harder to hit, when in reality it is [unnecessary] strain in focus. Examples of Wasted Movement this include: -Constant weapon switching -Random camera swiveling -Overexcessive jumping and bunnyhopping -Overuse of slide-canceling and general animation canceling -Constant weapon inspects -Unnecessary rapid leaning/peeking
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