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The sophisticated engineering behind the universe to develop the laptop, the phone, the computer, the tablet you're reading this on. Arithmetic is the first branch of math you usually learn first, This includes addition, subtraction, multiplication, division, exponents, square roots, order of operations, and many others. You can calculate real-world problems with these operations. Algebra is the next branch of math, This includes the same Operations, variables, properties, reversed order of operations, and other skills. Many people think algebra is useless, but it can be used to solve real-world problems for engineers to develop their next prototype or how much of whom something has. Geometry is the third branch of math. Many theorems start forming in geometry. Theorems help you in math like figuring out the hypotenuse of a right triangle. Also, this includes volume, perimeter, area, surface area, shapes, figures, dimensions, and others. Many engineers and even people use geometry a lot! Last but not least, we got Statics & Probability. This includes Graphs, Percentages, Chances, Dividing chances, Exponential answers, Mean, Modes, Ranges, Medians, and others. This is used for scientist to graph what they learned from their experiments and to make their total conclusion. Also used for meteorologist to say the chances and the total area of participation is going to hit the area.
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