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A bullshit method that's being used in more and more games that are out today. Rather than, gasp, having the bullets go where the crosshair is, game developers somehow think it's better that the bullets follow a completely random pattern around the crosshair instead of INSIDE the crosshair. Since the bullets don't actually go where there supposed to, it means that most firefights you get into mean zero skill, all luck. You might think shooting in small bursts that it would defeat this, but it actually ensues your death much quicker over a sprayer. Moving actually multiplies the deviation tenfold, making it near impossible to squeeze an accurate shot unless you're playing as a sniper. Games that have random bullet deviation: 1. Battlefield 2 2. Counter-Strike 3. Day of Defeat: Source 4. Rainbow Six 3
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