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A class in [the game] TF2 that is deemed defenseless and only purpose is to heal the team's [heavy]. This is not true.. For one, it caught at close range of a medic, one might try to attack... Ending up getting there ass handed to them by a HEALER CLASS. You should NEVER mele a medic, they are surprisingly strong at close range. They also heal more than just the [heavy] unless they are a pocket medic witch [will] stay with they're [heavy] or other class that they are pocketing. There is also the dredded... Battle medic. These medics fall into one of two catagorys, The: - I'm pissed at my team and need to let out my inner demons on the other teams medic for a minute before I just rage quit. Or the - Fuck you I can do what I want, I [don]'t care if you need a healer O can play as the medic how I want to.... Uh... *insert something really inaproprite here, thanks for that *insert [edgy] username here* * There is also the ability to "übercharge" a player on the same team (or a spy on the other team). It is normaly used on the teams [heavy], although there are some other classes that can also be extremely use full when übercharged [like] the solider, scout(if achuly willing to cooperate) and the demo If they know how to use the charge to its fullest potential. I'm not saying that only these classed are useful when charged, but are the most common for a beginner. As the last thing i [will] say... Please for the love of god [stop] spaming your E key. Thank you.
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