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Refers to gaming occurences where certain features, functions or abilities within a game (electronic or otherwise) experience cycles of nerfing. It also refers to a feedback loop in game balance and development. It commonly occurs due to bad reputations attached to nerfed items or abilities, which results in the abandonment of Y in favor of X. As X becomes more favored it appears to become OP (Overpowered) and risks being nerfed itself and thus repeating the cycle.
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