Skip to main content
Dictionary
Store
Blog
World
Help
Advertise
Chat
System Status
Information Collection Notice
Trademark Concerns
reCAPTCHA Privacy
Terms of Service
reCAPTCHA Terms
Privacy Policy
Accessibility
Report a Bug
Data Request
Contact Us
Security
DMCA
© 1999–2026 Urban Dictionary ®
Mugs
Tees
Hoodies
Pro Customization
Create unique products with your own words and definitions
Preview
Personalize Your Design
Your Word
Your Definition
A term which originated in the first person shooter Quake in the late 90s, though it has since fallen out of use. A llama is a player who knows all the rules of an online game but uses their knowledge to disrupt or destroy his own team at any given opportunity, usually by exploiting game mechanics. A llama purposefully shoots teammates when friendly fire is on, drives vehicles into combat alone to be destroyed so teammates can't use them for their intended purpose, spams flash grenades at inopportune times, and blows up their own base if possible. The term is related to but predates griefer, and was reserved for players disruptive only to their own team. A llama is different from a noob in that the player is not new to the game but in fact uses their familiarity with the game to purposefully harass their own team. Probably one of the most well-known examples of llama behavior, crouching in front of the exit to your team's respawn in TFC used to prevent teammates from leaving the respawn room but kept the door open for enemies to shoot/spam grenades through the door, leaving your team defenseless.
Text fits
Save
Cancel