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A dice roll in a Dungeons and Dragons game percipitated by the lack of any sort of productive action (generally during a non-combat roll playing scene)in which a D-20 is rolled and the score added to the charachters charisma modifier. The resulting score determines the nature of a seemingly random event to be experienced by the character. The exact nature of the event, and the range of the scores corilation to its outcome is generally at the discretion of the DM (Dungeon Master). Generally the following guideline is used. 1 Something very very bad happens. 2-7 Something bad happens. 8-15 Nothing happens. 16-19 Something good happens. 20 Something very good happens. 21+ Something insanely good happens.
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