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A close cousin to mercenary games, greedy games are designed to extract maximum profit from players through any means necessary—aggressive monetization, manipulative design, addictive loops. The difference is one of tone: mercenary games are coldly calculated; greedy games are shamelessly avaricious. They'll sell you power, sell you cosmetics, sell you the ability to skip the grind they designed to be grindy. Greedy games treat players as wallets with thumbs, as ATMs that occasionally press buttons. They're the reason the games industry is worth more than movies and music combined—and the reason players are increasingly angry.
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