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A short, catchy word for a long-overdue genre: story-first games with little to no actual gameplay. Think Disco Elysium, Firewatch, SOMA, The Invincible, or Vampire: The Masquerade — Coteries of New York. These aren’t quite visual novels, nor are they walking sims, or interactive fiction. They’re instories — interactive stories with just enough game to click “next.” Subgenres include: — noir instory: Chain-smokes regret. — horror instory: You are the flashlight. — instory drama: Your only weapon is a sigh.
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