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A word to describe the anxiety felt when faced with the potential value of an object. Most common scenario's include RPG's or video games in which healing / restorative items. A player may be compelled to use an item with a high potential value that might save an otherwise doomed scenario yet feel it might potentially be a waste. A shrodinger-esque thought experiment in which a single item may deliver victory but the player is unwilling to utilize the item as it may have a similar potential value in a situation with more at stake.
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