Skip to main content
Dictionary
Store
Blog
World
Help
Advertise
Chat
System Status
Information Collection Notice
Trademark Concerns
reCAPTCHA Privacy
Terms of Service
reCAPTCHA Terms
Privacy Policy
Accessibility
Report a Bug
Data Request
Contact Us
Security
DMCA
© 1999–2026 Urban Dictionary ®
Mugs
Tees
Hoodies
Pro Customization
Create unique products with your own words and definitions
Preview
Personalize Your Design
Your Word
Your Definition
2. An employee could open the door for you, but it is very risky and could lead to punishment by the Void Dweller. You could also strike a deal with him here, but he will most likely not care for you bullshit. 3. Leaving using the Universal Claw can be done, but can only be reached via an employee putting in several keypad codes, unlocking 9 different keyholes and going through two separate eye scanners just to open the door, which frankly takes forever and the employees would much rather keep you as a well-paying customer. 4. Even opening a portal inside the shop is risky, as it could lead to damage that angers the employees who don’t care too much about you and are willing to toss you out the doors and into the harsh desert beyond. Dying inside this universe will respawn you back inside the shop, unless you are outside the shop, which has a 25 to 75 percent chance to letting you respawn. The percent changes on different days of the week. Not respawning is the equivalent of instant death. Many different races and beings live in the shop, from elves to Daemos to literal gods. At least you won't get bored, but maybe don't cause any fights, because again, the employees don't give a fuck.
Text fits
Save
Cancel