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A specific genre created by FromSoftware, originally in "Demon's Souls." The key foundation of a Soulsborne is that you accrue experience through killing enemies, but if you die at any point, you then drop all held/unspent experience, you must then return and retrieve that experience before dying another time or lose it permanently (barring items that grant a reprieve). The games tend to be of high difficulty, punctuated by often arduous boss fights. Interchangeable with the word "Soulslike." Over time some have began to mistake this to mean specifically and only FromSoftware's games, but much like "Metroidvania "refers to copycats of Metroid and Castlevania, "Soulsborne" refers to copycats of Souls/Bloodborne. While not incorrect to refer to the From games as Soulsborne, it is not exclusive.
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