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A game played mostly by school children in which the M*A*S*H master (the one organizing the game) chooses several items to place in different categories from which the player's future will be chosen. The M*A*S*H master then makes ticks on a corner of the paper and the player tells them when to stop. Using the number of ticks, the M*A*S*H master counts through each item in each category and crosses out the item they land on when they reach the number chosen by the player. The last item remaining in that category is the player's destiny. This continues until an item from every category has been chosen. The M*A*S*H master then goes on to follow the same procedure for the lettres M A S and H, meaning mansion, apartment, shack, and house respectively. This is the final piece of the player's future.
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