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A scenario in which all of the major rivals in an area have reached peace agreements with each other, thus creating a sort of trust or monopoly on power that keeps out new rivals. Originated in the MMORPG “EVE: Online” to describe a frequent and undesirably boring situation in which all of the games’ donut-shaped conquerable territory was held by factions who agreed not to attack each other. They signified this by setting the other factions “friendly”, which causes players in those groups to see each other as blue.
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