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A category of common games with a common, plentiful currency, and a premium currency (commonly gems like diamonds, emeralds, and amethysts) that requires payment to obtain, and of which a handful is given to the player during the tutorial. More than often this "currency" is used to speed up an activity, or to acquire a premium object, usually far better than it's normal money counterpart. Common examples include, clash of clans, dragon city, roblox, trainstation, mobile strike, tuber simulator, etc
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